Making Rhizcomics

Adobe Photoshop editing workspace showing a hand-drawn trellis, vines, roots, and the author Jason Helms' name, and the typed title Rhizcomics: Rhetoric, Technology, and New Media Composition

A screenshot in Adobe Photoshop of the cover for the monograph discussed in this webtext.

Making Rhizcomics

Methodologies for Digital Monographs


This webtext reflects on the methods used to create and rationale for my digital monograph, including a reflection on the book and my writing processes, a detailed timeline toward its publication, and recommendations for authors of similar projects. I argue that writers of digital scholarly monographs must pay special attention to the eventual form of their work at every stage, from writing a proposal to eventual publication.


Use your keyboard arrows to navigate between slides, moving up, down, left, and right. Use your mouse track wheel to scroll down longer slides if they do not fit on your window.

Individual slides can be cited by referencing the anchor at the end of the URL (e.g., "#b/2"). Each anchor is a stable link.


Overview, Background, and Rationale

This video offers a brief introduction to this webtext's purpose, organization, and navigation. Much of the same information is conveyed textually on the slide to the right. Readers are encouraged to use whichever mode they prefer to access this introduction, knowing that because form and content are imbricated, the repetition is not without difference.

Video introduction to this webtext. See next slide for transcript.


This webtext reflects on the various methods I used to create a digital monograph as well as the rationales behind those methods. It is divided into a series of sections and subsections. This introduction offers general reflection on the monograph. A lengthy and detailed timeline describes each step and when it happened. A practices section relates what I learned from that process and includes recommendations for future projects. Those recommendations are then distilled into a short list in the general recommendations section. The conclusion offers paths for future research.

I argue that writers of digital scholarly monographs must pay special attention to the eventual form of their work at every stage, from writing a proposal to eventual publication. The length of a digital monograph necessitates increased reflection on the scholarly modes it employs, offering new opportunities for the creation of scholarly digital tropes.

As you can already tell from the abstract and introduction, there is some repetition involved. This repetition encourages readers to browse and skim without depending too much on what has been discussed previously. It may also frustrate readers intent on reading it linearly. I'll offer some suggestions on nonlinear reading approaches below.

This web page can be navigated most easily using the keyboard arrows on your computer. Sections can be accessed by moving up and down and subsections (where available) by moving left and right. The site links to itself repeatedly and readers are encouraged to jump around.

This introduction includes two subsections that can be accessed by moving to the right: background and rationale.

There are two longer sections (timeline and practices) that include multiple horizontally scrolling subsections. I’d like to outline them briefly.

The timeline walks through each step of the process methodically, beginning with a discussion of pedagogy—how I learned to write, draw, and code for this project. Next, I outline the process of transforming the initial dissertation project into a book. Once I had a publisher, I needed to prepare them and myself for the work ahead. My composing process was substantially more recursive than my typical process. I continued tweaking arguments even while converting the project from a series of Word documents into a website. Once the initial web version was created, I worked with the press on a revision plan focusing on clarifying the argument and making the organization more patent. My final steps were to fix accessibility and make technical and copy edits.

The practices section breaks down the larger practices into smaller bites: designing a large multimodal project (publishing, medium decisions, constraints, accessibility, sustainability, and visuals), scripting for multimodal projects (nonlinear composing, drawing on scripts, and markup systems), making it digital (designing the interface, versioning, and workflows), and revising (testing and comment systems).

There are a few easy ways to approach this webtext. Casual readers could start on the general recommendations page. These recommendations are terse and direct, thus being more interesting than a list of every step found in the timeline. In addition, they will link back to slides from the practices and timeline sections. A reader more interested in creating their own digital project might read through the practices section first. The practices section links back to slides from the timeline section, and thus those can act as footnotes offering more context for the practices. A committed reader could read through the entire thing linearly and gain a great deal, as each section builds on the one before it. The best reader will explore based on their own needs.

All readers will benefit from finishing the introduction by proceeding through the background and rationale slides to the right before continuing to other sections.


My digital monograph, Rhizcomics: Rhetoric, Technology, and New Media Composition, was released in February 2017. It began as a dissertation almost ten years earlier. In between I learned a great deal about digital publishing.

The book argues that new media requires that authors and readers develop and employ new methods, particularly those associated with Jean-François Lyotard's (1971/2011) concept of the figural. As such, it offers much more detailed thoughts on the theories behind some of these methods. This webtext, then, seeks simply to elucidate the methods that are tied to those theories, and I have kept the background and rationale sections as short as possible.

With Rhizcomics I wanted to create a born-digital work that would resist readers and resist translation to other media. Resisting readers is tied up in various poststructuralist theories of rhetoric described in the book. Resisting translation is what displays its born-digital nature, described more fully in my rationale. This makes the materiality apparent (Wysocki, 2004) and shoots the text through with the figural (Lyotard, 1971/2011).

a hand-drawn trellis, vines, roots, and the author Jason Helms' name, and the typed title Rhizcomics: Rhetoric, Technology, and New Media Composition

The cover of the monograph.


Upon hearing about Rhizcomics for the first time, colleagues tend to speculate that the comics format must make it easier on the reader. Upon beginning to read Rhizcomics, few are likely to make that mistake. The interactive and visual interventions complicate the reading process. My intention was not to make reading more difficult but to display the complexities of the relationship between the discursive and the figural.

James Elkins' (2003) "Ten Ways to Make Visual Studies More Difficult" influenced my conception of Rhizcomics and continues to influence my thinking on the scholarship of visual rhetoric. Each of his 10 points deserves attention in our research, but here I will focus on just two: sometimes visuals are unnecessary and yet too often visual studies ignores visuals. With a bit of wrestling, I translated Elkins' points into two imperatives for Rhizcomics:

  1. No visual intervention can be purely decorative
  2. There must be a great deal of visual intervention

Based on Elkins' (2003) and other scholars' arguments, I created a list of requirements for myself:

  1. Form and content should be imbricated (Ball & Moeller, 2008)
  2. No visual intervention could be purely decorative (Elkins, 2003)
  3. The arguments should be shot through with the figural (Lyotard, 1971/2011)
  4. All analyses of visual examples should focus on their visual aspects (Elkins, 2003)
  5. New tropes and techniques should make the materiality apparent (Wysocki, 2004)

These requirements shaped my composition practices right from the start. This list will be referenced throughout the timeline and practices section to show how they affected my project. Requirements three and four are fairly specific to this project, but one, two, and five may be helpful for other authors to consider. Each author must create their own requirements.

The general recommendations at the end of this page are distinct from my own requirements listed above. In fact, these requirements reflect one of my final recommendations ("create your own constraints"). The requirements listed here act as a summation or practical takeaway of the rationale. The recommendations are a summary of the (best) practices. Throughout the timeline and practice sections, I link back to these requirements as a reminder of the rationale that undergirds my process. Inversely, the recommendations section links back to the timeline and practice sections to illustrate where I discovered a need for a new recommendation.

a hand-written list showing the timeline discussed in this section

A photograph of a whiteboard with the various dates and tasks associated with Rhizcomics written on it.

Across the next few sections, I've created a detailed timeline of the process of creating Rhizcomics. The timeline is divided into seven sections:

  1. pedagogy (2008-2014)
  2. moving from dissertation to monograph (2009-2014)
  3. preparation (2013-2017)
  4. composing and revising (2013-2014)
  5. converting to a website (early 2015)
  6. working with a press (mid to late 2015)
  7. final edits (2015-2017)

Many of these sections have subsections that can be explored by moving horizontally on the page.

In creating the timeline I've erred on the side of offering too much detail rather than too little. That level of detail will be important for some readers, but many can skim through the section titles or even move on to the practices that came out of this process.

Looking at the timeline from this view, it can seem daunting: almost a decade between the initial idea and publication! Some of this is certainly due to the time constraints inherent in digital publishing, but there were other factors that slowed me down just as much. From 2010-2012 I was in a post-doc and got very little done on the monograph at all. I focused instead on shorter pieces that would be likely to get published quickly and help me land a job. Much of the time was spent waiting on the press (and Michigan was by no means abnormally slow). Much of the time was spent thinking. A 10-year timeline from prospectus to monograph may be on the long side of normal for traditional scholarship, but it's certainly within the range of normal.


Drawing and Software

It's difficult to say when the project started. There was a dissertation and some work that preceded it. In a sense, it's all connected. Regardless of where we draw the line, though, I had to learn specific skills before embarking on a multimodal project. This section is about how I learned the various skills required to create this project. However, I also include some reflections on how it has changed how I teach technology more broadly.

My interest in comics began before I could read and I didn't start learning Adobe Muse until 2013. Before I learned Muse, I learned how to draw, code, design, and digitally manipulate images.

Each of those major skills covers a plethora of minor skills, not all of which I learned. In other words, mastery is not necessarily important here. Instead, my learning was problem-based. I learned each of these skills to solve a particular problem I was having. When I introduce colleagues to my work, I often see how overwhelmed they feel. As though they (or more likely my students) are expected to learn all of these new skills. I try to emphasize instead that there is no comprehensive exam on multimodal scholarship that I'm preparing for. Each skill was created by a particular problem. Similarly, I no longer teach software by focusing on particular tools or tasks. I introduce problems to my students and try to help them generate solutions, often teaching software along the way.

I didn't need to learn every programming language or everything about the languages I used. The JavaScript manual alone is thousands of pages long. Instead, there were some basic skills I needed to learn in each area. But it's not always clear what the basic skills may be. Here I'll walk through just a few of them.


(January 2008–January 2009)

Video depicts the author learning to draw a live model in a figure drawing class. [No audio]

Early on in the dissertation my argument began to solidify: Comics as scholarship offers several advantages over traditional scholarship (along with several disadvantages). Requirements three and five began to coalesce here, and I wondered to what extent making materiality apparent is already to insert the figural. I knew I wanted to create a comic dissertation. I did not know how to draw. Step one, then, was to take a drawing class and enlist a studio artist as one of my committee members.

Since my goal was not to become an artist or enter an MFA program, one class was enough to introduce me to the basic skills. The class itself was a wonderful reminder of how it feels to try to learn a new skill—something my writing students must constantly feel. I was alternatingly frustrated and elated. While working on a still life, I felt tears well up and nearly ripped the drawing in half out of frustration. Suddenly I realized that this is exactly how many of my students feel while learning writing. I highly recommend that all teachers try to learn something they're not good at, just for a reminder of how their students often feel. I cannot emphasize enough just how much empathy this process gave me for my own students' struggles.

By the time I left the class, I had a newfound confidence in my drawing abilities along with a healthy inferiority complex about my lack of expertise. I could draw, but no one was likely to be terribly impressed. That was fine for my purposes.

Throughout the dissertation I learned new visual skills. The drawing class had focused on various traditional media (charcoal, pencil, washes, etc.). I needed to transfer those to comics, which traditionally employs pencil and ink. I read a variety of books and websites to learn comics methods. An interview with Jonathan Hickman on his methods provided me with a simple, step-by-step guide to follow in imitation of an artist I respected (who was also on my dissertation committee).

My methods and style changed with practice. Eventually, I created a style that felt confident and personal—I wanted my readers to be able to pick my drawings out of a lineup and attribute them to me.

It reminded me of the work I do in the composition classroom. I want my students to learn basic skills around argumentation and style, but my greatest hope is that I help each of them develop a distinct voice. Drawing and writing are different means of composing ourselves, and both involve a certain amount of idiomaticity.


(January 2009–2014)

If learning drawing was concrete and specific, learning software always seemed vague and given to drift. It was difficult to know where to start, which languages would be most helpful, and when I had learned a language.

partial lines of HTML code

A screenshot of a section of code for this page

In a sense, this process began in middle school when I first learned to code in BASIC. It really picked up, though, during my PhD program. Like many graduate students, I learned HTML and CSS by making scholarly webtexts and an electronic portfolio that would showcase my scholarly work. I continued to create webtexts, adding Flash and JavaScript to my repertoire in the years after my dissertation. Vorhandenheit was my first interactive webtext to get published, but it had a number of predecessors that were not yet ready for publication.

I had been teaching web design in a variety of my rhetoric and composition classes since graduate school, but got my first chance to teach a web design-devoted class at Texas Christian University—"Multimedia Authoring: Animation and Film." In the second iteration of the course, I transitioned from Flash animation to HTML 5 animation using Adobe Edge Animate. Until its recent discontinuation, Edge Animate was a simple yet powerful animation creator for HTML 5 environments. In addition to Edge Animate, I began working with Adobe Muse to create dynamic websites. In making the book I combined these two programs to create animations that could be controlled by the user's scroll bar to perform Rhizcomic's arguments about control and surprise. This effect was one of the clearest ways requirement one (imbrication of form and content) was beginning to take shape. Teaching web design helped me consider the eventual form and shaped my overall argument even in its nascent state.

From Dissertation to Monograph

Dissertation, Conversion, Talking with Editors, Finding a Press

In this section I discuss the path from dissertation to eventual book project. With a visually intensive print-based dissertation becoming a digital book project, there were more steps than usual for a first book. Here I describe writing the dissertation, converting it into a proposal for a digital project, talking to editors, and finding a press.



At first, I'd hoped to make an entirely comics-based dissertation, something like what Nick Sousanis made a few years later. However, I was advised against this by my dissertation committee and the members of my Research Network Forum roundtable at the Conference on College Composition and Communication, Lindal Buchanan, Ronda Dively, Diane Penrod, and Hephzibah Roskelly. They offered some insightful reasons to create comics interludes instead:

  1. Writing a dissertation is already a long enough process without adding drawing into the mix. Some drawing would be applauded as innovative. Too much would detract from the intellectual work of the dissertation.
  2. An entirely comics dissertation would face increased scrutiny in terms of its content. Readers might expect a less serious argument because comics are inherently less serious (for some readers). Consequently, my dissertation needed to be overly serious in terms of its content.

Behind these suggestions, a few assumptions lurked. Comics are unserious. Comics are not intellectual work. Comics take more time than text. Combining these assumptions yields the conclusion that the extra time spent on comics would be unjustified.

By the end of the dissertation I'd realized that comics are serious, intellectual work, but that they indeed take a lot of time to make. But if that work really is serious, intellectual work, the extra time is more than warranted because it means more serious, intellectual scholarship.

In the end, I created a print-based dissertation with comics interludes (a PDF set up according to the print requirements of the dissertation including relevant margins, fonts, and CMYK colors). The text and comics began as separate sections, but as the argument progressed from beginning to end, the text became more visual and the images more textual, reflecting the complex imbrication (requirement one) of image and text I was beginning to see. The gradual reversal from semantic text and sensuous image to sensuous text and semantic image allowed me to avoid letting the visuals become decorative (requirement two).



As many have already said, a dissertation is very different from a book. I talked with scholars I knew and respected. I attended a scholarly monograph roundtable to learn about the intricacies of book proposals and converting a dissertation into a book. I relied heavily on various manuals, including Anthony Haynes' (2010) Writing Successful Academic Books, which was invaluable.

With a little preparation under my belt, I drafted a book proposal. I let it sit for a few months, returned to it, and scrapped almost all of it. The proposal was trying to be too many things at once because I wasn't yet sure if the end product would be online, print, or both. I realized I needed to spend some time talking to various publishers to decide on a medium before I could really create a compelling proposal. The imbrication of form and content (requirement one) was more than just a theoretical concern. When form is forgotten, it makes finding the right publisher a great deal simpler. We often speak as though form is the purview of the publisher and content is the author's responsibility, though we know that's not entirely true. This project highlighted for me the ways form and content are a negotiation and conversation between publisher and author not just in digital scholarship but in all scholarship.

During this time I also took part in an MLA pre-convention workshop, "Evaluating Digital Work for Tenure and Promotion," led by Alison Byerly, Kathleen Fitzpatrick, Stephen Olsen, and Katherine Rowe. The workshop taught me how to communicate with my department and university about my work so that it would be appropriately valued—vital skills for any untenured faculty doing digital work.

I should also note that my department has very clear tenure and promotion guidelines that explicitly state that digital scholarship is of the same value as print scholarship. I am quite fortunate in this regard. This liberated me to choose a publisher and envision potential versions of the monograph in various media.

three black styli on a white piece of paper

A photograph of three styli: an artist's pencil, a pen with nib, and a digital stylus.

Talking to Editors

(August 2012–June 2013)

I set up meetings with publishers at two conferences (MLA and CCCC). After talking with editors, I decided on three presses to focus on and created a distinct proposal for each. Here it became clear that each press would have its own medium and constraints. One wanted a PDF, one a pure-digital webtext, and one a web-based text that would become a print text.

I crafted the proposals according to the relevant expectations and attached a sample chapter from my dissertation. In each proposal, I explained that the end project would differ substantially from the dissertation in terms of format and argument (again, reflecting requirement one). I could have worked up individual samples for each press's preferred medium, but this seemed unnecessary to the editors I spoke with. I discuss such medium decisions more extensively in the Practices section.

Finding a Press

(May 2013–January 2014)

a vertical row of dots and text that says Gayle Morris Sweetland, Digital Rhetoric Collaborative, University of Michigan Ms stacked to look like a building and text that says University of Michigan Press

The Sweetland Digital Rhetoric Collaborative and University of Michigan Press logos, from early in our working relationship. (The logos for both units have since changed.)

Two presses either rejected the proposal or wanted it to shift its focus so radically that it would no longer be the same project. One of these two publishers declined the proposal because they did not feel they could support it technologically. Both were hesitant about the amount of theory.

The Sweetland Digital Rhetoric Collaborative series from the University of Michigan Press stood out as a good fit in terms of both form and content. They would allow me a great deal of freedom in terms of form and were interested in a more theoretical argument, allowing me to shoot my argument through with the figural (requirement three). In addition, they were willing to offer an advance contract, which is especially important for digital work (as I discuss in the Practices section).

A quick warning here: Things move slowly with academic presses, especially when there is a separate entity (the Sweetland Center for Writing, to which the Sweetland book series editors are affiliated) to the actual press (University of Michigan Press, which publishes the Sweetland series). While I was offered the advance contract in June of 2013, I did not receive the contract until January of 2014. There were a variety of really good reasons for this on the publisher's side, but the time in-between was a bit nerve-wracking for me. Nonetheless, I began writing a draft of the monograph while waiting for the contract.


Working with editors and tech specialists (July 2013–January 2017)

At University of Michigan Press, I worked with a variety of editors and other staff. Between my initial proposal and final publication I worked with three different editorial directors. This is just a side effect of a press changing directors: the initial director, an interim director, and the new director. This undoubtedly resulted in some longer than expected turn arounds and required me to be more proactive in contacting them. Each of the editors I worked with was skilled, professional, and helpful. They offered support for my ideas and guided me through the often mystifying process of proposals, contracts, reviewers, boards, and marketing.

These editors also helped me during conversations about permissions and copyrights. In terms of permissions, they took a very strong stance on fair use and offered me guidelines for whether the images I used from others would require permissions. In the end, I did not seek any permissions, but made certain that every image used was being analyzed carefully and was an integral part of my argument. This led to some images getting cut, but this worked out in my favor in that it made certain that none of my images were purely decorative—each had a purpose (requirement two).

They also offered me a variety of choices among the available Creative Commons licenses and helped me to understand their various advantages and disadvantages, allowing me to choose a license that would allow others to use my work without losing complete control of my work.

Early on in the project I began working with the director of publishing technology at University of Michigan. This was incredibly important at this stage because it set up what could and could not be done for the project. Fortunately, all of my ideas seemed achievable.

I would be responsible for creating the entire project and delivering the files to the press where they would place them on the server. This plan for a single site would get revised multiple times. The tech specialist and I continued to check in with each other as I crafted the site. University of Michigan offers some phenomenal guidelines for authors, including footers, style guides, and even code to be added to sites. He also worked closely with me during the revision process and while adding accessibility features.

Composing and Revising Text

The Drafting Process; Workflows and Proof of Concept; Revisions and Visualizations; and Version Control
(August 2013–December 2014)

The Drafting Process

(August 2013–December 2013)

I hate a blank page, so I began by copying and pasting content from my dissertation. In the end, the original dissertation work (heavily edited) became two chapters of the monograph. Having written an outline for the proposal, I had a general sense of the structure of the project. I composed in Word, making notes to myself with highlighting. These notes described the various visual and interactive elements I later planned on integrating. I found it too easy to ignore the very visual requirements I'd given myself (requirements one, two, and three) at this point when my form and content felt so far apart. Writing notes toward the visuals reminded me of the eventual imbrication of form and content and allowed me to propose visuals that would be more than decorative.

It wasn't until I was roughly two-thirds of the way through writing the initial draft that my overall argument really coalesced. I knew a good bit of it before I started, but as every writer knows, writing is thinking.

This new thinking involved some major reorganization. I had been writing in short, two- to five-page sections, each with a bold heading. For the reorganization, I selected all of the section titles using the style menu in Word and pasted them into a new document. Then I wrote a single sentence paraphrase of each section and printed this short version out. I wrote all over the outline until I had some idea of where things needed to be moved to.

Because I had always been composing for the Web, each section was already intended to stand alone to some degree, anticipating readers who might jump from section to section. This made the re-organization much easier, but I still had to revise much of my earlier signposting.

Microsoft Word document titled sections two, with a long list of names of sections in the project

A screenshot of the various section titles in a Word doc.

Workflows and Proof of Concept

(January 2014–July 2014)

Throughout the composition process, it was important to plan out workflows. You can read more about my workflows in the Practices section, but I'll describe them briefly throughout the timeline. Beginning in Spring of 2013, I created an article for Digital Humanities Quarterly's special issue on comics as scholarship. (This work is discussed, in part, in the other Inventio piece in this issue!) Publishing that article gave me a chance to practice a lot of the things I wanted to do with the book, including integrating drawings and animations in Adobe Muse. It was a shorter, more manageable piece, and it allowed me to discover a variety of techniques and hone my practices, most of which are reflected in the Practices section below.

Adobe Edge Animate workspace with Project Panel, Interactivity Panel, Elements Panel, Timeline Panel, and Action Trigger labeled

A screenshot of Adobe Edge Animate used to incorporate interactivity.

Revisions and Visualizations

(December 2013–February 2014)

After finishing this reorganized draft, I sent it to my colleague, Joshua Hilst, for notes and began my own revisions and visualization. I printed a copy of the draft, single-sided, and bound it. I worked my way through the draft, line-editing, making notes about organization and argument, and sketching on the blank facing pages. This editing and sketching let me turn some of my visual ideas into actual images. This stage was crucial in addressing all five requirements, allowing me to think through the visuals visually. From those drawings and my notes on visuals in the draft, I created a list of images and animations that needed to be created or found. This document became a checklist throughout the project.

The bound draft, showing sketches on the blank left page and typed printed text on the right page

A photograph of handwritten notes and sketches on a printed version of an early textual draft of the monograph.

Version Control

(August 2013–February 2017)

Upon receiving my colleague's notes, I began revising the written draft. At various stages, I would save my draft as a new file to distinguish between major revisions. My final Word document was called Rhizcomics3.docx. I continued the numbering in my first Web version, Rhizcomics4.muse. My final web version was Rhizcomics14. I say this to emphasize how different the Web writing was from the word-processor writing.

Mac Finder menu showing over 30 sub-folders and Adobe Muse files in the Rhizcomics folder

A screenshot of the various versions of the files that made up the monograph.

Converting to Web

Initial Conversion and Revising the Website
(January–April 2015)

Initial Conversion

(January–February 2015)

Happy with my text, I began moving it into Adobe Muse and adding images. Having clear workflows and keeping notes and to-do lists was essential here. First, I designed a single page, one that would incorporate many of the features I planned on including in the final draft and addressed all five requirements. I set up a master page and an initial menu bar that would be revised multiple times. I tested this single page with colleagues and friends before moving on to create the rest of the site.

The first step was putting the words into the site. I created a page for each section and placed the text in before moving on to the next one. At this point it was still possible to reorganize the pages fairly easily, so I did not add links to next or previous pages.

Next, I drew, scanned, digitally painted, and optimized my images. Typically, this visual work was all going on simultaneously, with me drawing one image, painting or optimizing a second, and integrating a third all on the same day. It was helpful to have my workflows overlap in this way so I could revise it as I went (e.g., I noticed the line drawings weren't thick enough on one drawing, so I used a larger nib on the next one).

As I created the site, textual revisions inevitably crept in. Drawing made me rethink my arguments and conclusions. In most cases, I avoided doing my revisions in Muse (web design platforms are terrible word processors) and instead did them in a new Word doc. This enabled me to compose easily and prevented the revisions from getting lost in my 60,000-word Rhizcomics3 draft. Also, it kept the Rhizcomics3 draft "locked." Once I moved on to the Web, that file was just for reference.

A web page showing a horizontal Home, Contents, and References navigation bar at the top, with layered text, annotations, and images below that

A screenshot of an early version of the monograph as a website.

Revising the website

(March–April 2015)

I finished an initial web version and worked with our department's undergraduate research assistant Kyra Lindholm on editing it. I had integrated a comment system, so she simply commented on each page as she went. As she edited, I integrated a search function and created a new table of contents system. The table of contents was dynamic, complex, intricately organized, and ultimately scrapped. At this point I realized trying to meet my requirements could actually interfere with usability, especially requirement five (making the materiality apparent). In an effort to create a materially reflexive project, I had made navigation next to impossible. I discuss these revisions more in the responding to reviewers section.

Adobe Muse workspace navigation tree

A screenshot of Adobe Muse showing the dozens of pages that make up the monograph.

Once I had her comments, I went page–by–page making edits and deleting her comments along the way.

A circle in the middle that says Signposting, with a bunch of different terms laid out spatially into clusters of related terms

The original table of contents shown as clusters of pages radiating out from a central navigation page.

Working with the Press

Submitting a Draft, Waiting, and Revising
(April 2015–November 2015)

Submitting a Draft

(April 2015)

By early April 2015, I had finished a first complete draft of the book. The file was called Rhizcomics8, so "first" is a bit of a misnomer. I exported the entire thing to HTML and hosted it on my personal university server space. I submitted it to the press as a link and a zip folder containing the web-ready files (HTML, CSS, JavaScript, and various assets).


(May 2015–July 2015)

It may seem strange to add this. Four months from submission to receiving reviewer comments may not be much longer than average. However, I think it's important to state that every time a draft left my hands it took longer to get back than I had expected.

A large part of this is due to the nature of digital media. Reviewers were harder to find, the book took longer to read (as reviewers noted), and I'm sure writing the review itself was more complex in that they needed to address visual and interactive elements on top of the usual reviewer responses.

I emphasize how long this took not to complain but to give future writers clearer expectations. If you're making multimodal scholarship, estimate how long everything should take. Then double it. You'll probably still be short. This stuff is complex, but the thorough review process is just as, if not more important to, multimodal scholarship as it is to traditional print scholarship.


(August–November 2015)

Reviewer Letters

I received the reviewer letters in August. Both were positive and both had substantial critiques. My editor offered me two choices: respond to the letters with a revision plan for the editorial board to review or make the revisions and submit the new version to the board for review. I chose the first option for one major reason. With the amount of time involved in revising for the Web, I didn't want to make unnecessary revisions.

I wrote a careful letter describing my responses to the reviewers and my planned revisions. Working from Anthony Haynes' (2010) invaluable Writing Successful Academic Books, I responded in four ways. I pointed to positive comments and described how I would make the book do more of that. I recognized the truth of some of the negative comments and described how I would revise accordingly. I applied the concept of symptomatic misreading to some of the negative comments and outlined revisions that would remedy the misreadings. That left me the opportunity to respond to one or two negative comments by disagreeing and sticking to my guns.

One example of a symptomatic misreading was the table of contents. My original table of contents was visually dynamic. The pages were organized in a series of tree structures radiating from a central circle. Readers could zoom in and out and toggle a breadcrumb trail that would show a linear path through the text. Unfortunately, both reviewers felt the book was disorganized, with one calling the table of contents "expressive" and unhelpful. It was clear my desire to make the materiality apparent (requirement five) was in tension with basic usability.

I wrestled with these comments for a while before I realized that my table of contents was actually too organized. The reviewers weren't saying it was disorganized; they were saying they felt lost—there's a big difference. I took the linear trail and converted it into a simple outline of every page and chapter, complete with numbering.

The readers I showed this new version to all breathed a sigh of relief, saying they finally understood the organization. The interesting thing is that the new one actually contains less organization but retains the overall structure. I think readers were responding to the numbering and the familiarity of the system itself more than the actual organization (which didn't change).

Revision Steps

In my response letter, I coalesced all of my comments into six concrete revision steps:

  1. Make the organization more patent.
  2. Emphasize an overall focus on comics by including more comics examples throughout.
  3. Strengthen targeted arguments with more thorough contextualization of scholarship.
  4. Adjust the interface to increase usability while continuing to perform the arguments described in the text.
  5. Increase visual interventions throughout with more drawings, animations, and videos that perform the text's arguments.
  6. Create a video introduction, a "digital apologia" that introduces readers to the interface and describes the ways in which it performs the text's arguments.

I went through these steps in exactly this order as I revised.

Final Steps

Technical Edits, Accessibility, Copyedits, and Two Versions
(September 2015–February 2017)

The editorial board approved my revision plan, and I began the revisions themselves. Most of the revision steps began with me going page-by-page through the site and commenting on the page about what needed to change. I kept the steps themselves separate. This meant more readings, but also more chances to catch things. As I went, I thought carefully about the amount of time each revision would take, aiming to make things simpler on myself. This paid off when I finished the revisions a full month before I had planned. With the new version up, I submitted the files and link again to the press.

Technical Edits

(December 2015–February 2016)

I worked first with the tech specialist at University of Michigan Press. After a few months he sent me an itemized list of required changes, most of which focused on accessibility. When we met to discuss these issues, it was clear there were two major criteria pulling in opposite directions: sustainability and functionality. The scroll effects I had created seemed particularly unsustainable. On the other hand, this functionality was an integral part of the argument. Losing the scroll effects would alter the argument itself. The press wanted something they could maintain in perpetuity. I wanted something that was fully functional now, even if that meant it might deteriorate over time.

While the initial plan was for me to submit a web-ready monograph, the publisher began to have concerns about the complexity of the site, especially in terms of accessibility and sustainability. We decided to split the book into two versions. University of Michigan Press would house a sustainable version and Sweetland DRC would host a full functionality version on their website. The press would agree to upkeep the simpler version forever, and I would agree to upkeep the Sweetland version for the foreseeable future. The difference in time requirements owes to the University of Michigan likely outliving me. I began to become concerned that the simplified version would divorce form from content and invalidate my self-imposed requirement. We moved forward with this plan, only later to recombine these two versions into one.

Having decided to split the project, I created a to–do list broken down into three separate periods:

  1. things I could do while copyediting was going on
  2. things I had to do before splitting the project into two versions
  3. things that I would do after the split

It was very important to push the split back as far as possible so that I could avoid doing the same revisions twice (e.g., if I split before copyediting, I would have to do the same edits in two documents). This was both to save me time and to avoid errors—creating two versions doubled the chances of making mistakes.


(April 2016–June 2016)

While the press began copyediting, I began adding accessibility features. Some were obvious: alternative text (alt text), the ability to control animations, and so on. Some weren't.

A section of the digital monograph displaying the alt text Comic Depicting Difference and Repetition over a hand-drawn comic

Screenshot of monograph displaying alt text.

Throughout the accessibility work, I was struck by a seeming contradiction: Why would anyone who was visually impaired want to read a book about visuals? One of the major arguments in the book is that visuals cannot be paraphrased into text—the very act of creating alt text. I wondered if creating alt text could in any way undercut my argument and violate the requirements I'd given myself. The task of making the materiality apparent had felt so tenuous throughout—a delicate balance between so-subtle-it's-missed and so-obvious-it's-obnoxious. I feared that improving accessibility might upset that delicate balance.

Stephanie Kerschbaum helped talk me through these accessibility issues. Yes, people who have visual impairments might be especially interested in a book about visuals. No, attempting to make my book accessible to a larger audience would not undercut my argument. Alt text isn't a replacement of an image but an approximation. Doing this kind of accessibility work would expand my audience. Stephanie was kind and professional, but it became apparent that much of my hesitation was rooted in privilege and ignorance. Our conversation taught me about more than just alt text or scholarship.

I was also troubled by a directive I had seen in various best practices articles on creating alt text: be as succinct as possible. The assumption is that images are either decorations or examples. In such cases, a simple phrase that summarized the image's contents would be enough. On the other hand, none of my images worked like that. They were all either subjects to be analyzed or integral parts of the argument itself. After talking with Stephanie, I decided to be as descriptive as the character requirements of the alt text would allow.

I wrote the alt text during the copyediting phase and included it in the copyediting documents. Writing alt text during this phase gave me a chance to compose it in Word and better edit the alt text before inserting it into the web version.


(April 2016 - September 2016)

Because the press had a standard system for copyediting, it was necessary to convert the entire web text into a series of Word documents to be sent to the copy editor. Two graduate assistants at the press handled the work of laboriously copying and pasting the webtext into Word and organizing that text into 53 files.

As Cheryl Ball and Douglas Eyman (2015) have argued, traditional copyediting processes can separate form from content resulting in a loss of meaning. Additionally, in this particular case the copyediting process led to both form and content not just getting separated but also getting lost in the transfer. This case made the copyeditor's job more difficult and resulted in a two–month period during which I recorrected the copyeditor's work and coded the documents with highlighting to denote various visual features.

In other words, the copyediting process stripped the HTML down to bare text, and I had to create a new markup language to approximate the affordances of HTML (a perfectly fine markup language that already exists). I explain this process in detail in the Practices section, including how it can be beneficial during the composing process.

The form was lost almost entirely. There was no attempt to describe the images or layout in the document delivered to the copyeditor. It's not clear whether the copyeditor knew this would be a digital monograph at all. Based on some of her comments, it seems that she was not informed of its visual nature. This led to comments like "Is there supposed to be a diagram here that the text is referring to?" As Rhizcomics argues that form and content cannot be separated and performs that argument by infusing its text with figural elements and its visuals with discursive elements, this error was particularly upsetting.

In addition, a great deal of textual content was lost or distorted in the transfer. Rhizcomics relies on textual notes and asides in its margins. These marginal notes were integrated irregularly (as end notes, body paragraphs above or below the paragraphs they were originally alongside, and parentheticals within the sentences they were originally alongside) and sometimes not at all. These misplacements also led to a series of mistakes in the copyediting process.

One such mistake occurred frequently: When a quote was originally a marginal aside but had been incorporated into a paragraph as a parenthetical, the parenthetical citation at the end of the quote would now be incorrect. The copy editor would correct the parentheses around the citation to square brackets to indicate nested parentheses. I would then correct the correction back to parentheses, break the text out of the paragraph, and indicate that it should be coded as marginalia by highlighting it.

To be clear, none of this was the copyeditor's fault; it was all the result of a faulty process that she was unfortunately tied up in. The process was faulty because of a desire to treat digital media like print media. But copyediting cannot divorce form from content. The majority of the copyeditor's notes were incredibly helpful, and I spent a week integrating her corrections into the website--a fraction of the time I spent fixing errors that had been introduced by the copyediting process.

Two Versions

(October 2016–January 2017)

The original plan had been for me to create the final product and for there to be only one version. Then the press decided to create their own version that would be more sustainable and accessible. After copyediting, I discovered they were planning on using the copyediting documents to create their simplified web version.

Since all of the hyperlinks and images had been left out of the copyediting documents, I was asked to put them back in. I resisted this request and there was what I recall as a somewhat heated discussion with an editor about why it was important that I do it this way. My own feeling was that such work was unnecessary and even counter productive. I proposed instead that the web designer could rely on my web version to create theirs instead, thereby keeping the interactive elements, layout, and images handy and clear. Transferring these visual elements to Word documents would likely result in confusion. I lost the argument and went about integrating the visual elements into the Word documents to the best of my abilities.

I created a highlighting system to keep my code consistent and clear: yellow for marginalia, fuchsia for links, and green for glosses. I also created systems for denoting anchors, videos, animations, images, Greek text, and alt text. Finally, I used comments to add context or clarify placement of any images where it seemed especially important. The work took weeks and was fairly disheartening, as I doubted it would actually get used.

I submitted the coded Word documents in early October and reached out to the web designer who would be creating the press version. After weeks of silence, I reached out again and discovered she had left the press and the job would need to be handed off again.

Finally, in January of 2017 I received an email from the editor with the subject line "a new way to publish rhizcomics." Her proposal was that we use my version as the only version and consider creating a more sustainable version in the future (as I had already incorporated alt text and accessible animations, accessibility was less of a concern). I was ecstatic to return to what I considered the original plan. Of course, this was the third editor I had worked with at the press, and she had no idea that years earlier this had been the original plan. Form and content were once again imbricated just as I'd hoped (requirement one).

Part of a Word document with different sections of sentences highlighted in yellow and fuchsia and an inserted comment about embedded video

A screenshot of the document including markup in various colors.


Designing, Scripting, Digitizing, Revising

This section is in place of a best practices section. I'm fairly uncomfortable with the phrase best practices. I like the practices but find the best presumptive. While the timeline above gets very specific, it often cannot dig deeply into specific practices that I employed throughout the process. Here I'll outline these practices, offering my reasons behind them as well as step-by-step descriptions of my own process. I'll also note places where my practices were far from best.

This section is divided into four major subsections:

  1. designing a large multimodal project
  2. scripting for multimodal projects
  3. making it digital
  4. revising
A fountain pen in the foreground and a desk with two computer monitors, a keyboard, mouse, and lots of papers strewn about in the background

A photograph of the author's home office juxtaposing a pen nib with a computer and messy desk.

Designing a Large Multimodal Project

When working on a large multimodal project like a digital monograph, scholars should create opportunities for themselves to test their methods at smaller scales. For me, this was an article for Digital Humanities Quarterly. In composing that smaller project, I tried to be as reflective about my techniques as possible, knowing I wanted to streamline them for the digital monograph.

As part of this reflective work, scholars will need to take notes on their process and test it in small increments. This means testing each part of the process before completing any one aspect. Scholars should design a single chunk of the project from script to finished web site before finishing their entire script. This will foreground any errors or new available means that aren't always obvious during scripting.

For larger multimodal projects, scholars must cast a clear vision of their argument early on and revise that argument constantly. These are simple things we often tell our composition students, but it is too easy to forget them. It also changes radically when composing for new media. It was not until relatively late in the process that I realized I was imitating comic gutters in the way I linked between pages, but this realization helped me to hone my overall argument (see this page of Rhizcomics for more about how this shaped my argument).


With a digital project that may change format drastically depending on the publisher, it's important to secure an advance contract. While such a contract does not guarantee publication, it does ensure that the publisher will review the project and shows their interest in it. Untenured faculty are often the ones doing the most innovative work, and their untenured status means they are the ones that most need the security of an advance contract.

Talking to a publisher about medium and format (in addition to the standard decisions about argument, audience, etc.) allows authors to check their assumptions and get on the same page as the publisher.

It is important to be as detailed as possible in these early conversations and get things in writing. Here it is less a concern of people going back on their word, and more about avoiding miscommunication. Getting things in writing offers authors a tangible statement to refer back to in later conversations.

Medium Decisions

It is important to find a publisher before deciding on a medium. This seems counterintuitive. As we know, the medium shapes the argument (requirement one). Different means will be available in different media. However, different publishers will prefer different media and have different requirements—online vs. print isn't the only distinction: There's a big difference between a PDF, a Scalar project, and a website created from scratch.

In a perfect world, scholars might be able to have a clear vision for exactly how the project should look and be able to take that to a specific publisher with the expectation of getting published. For most scholars, though, that's unreasonable. Most will need to shop their project around before it finds a home, and that means being willing to see it fit into a variety of formats. That flexibility multiplies publishing opportunities, but it also limits the amount of progress that can be expected at the proposal stage.

Proposals are generally accompanied by a sample of some of the project's content. With a multimodal monograph, however, scholars need to show their technical ability alongside the project's content. This doesn't necessarily mean a different sample for each publisher. All of the publishers I talked with thought a multimodal sample chapter was enough, whether it was in the format of the proposed project or not. Given that sample, it was important to describe what modifications would be necessary to meet the publisher's desired format.

A Picture is Worth a Thousand Words

The more visuals and interactivity you use, the fewer words you get. My total came in at 62,000 words—the short side for a monograph. Nonetheless, my reviewers initially felt it was too long. Re–organization was a solution to this problem, but the problem is inherent to the medium as well. Short paragraphs are a must and pages start to feel long after 1,000 words or so. With careful organization, scholars can get by with longer pages (the page you are reading is an example of a very long one).


A section of the digital monograph displaying the alt text Comic Depicting Difference and Repetition over a hand-drawn comic

Screenshot of monograph displaying alt text.

As I mentioned earlier, this project created a few tensions in terms of accessibility. I wanted to take advantage of as many available means as possible while catering to as large an audience as possible, all the while arguing that form and content are inseparable. Talking with Stephanie Kerschbaum helped me to think more carefully about my audience, values, and goals. Universal accessibility is a myth—a laudable goal that can only be approached asymptotically. Rather than abiding by a set of practices that will offer accessibility in all cases, I recommend that scholars have conversations with colleagues more versed in accessibility issues. Each project creates its own problems and potential solutions. In terms of best practices, please refer to Access/ibility: Access and Usability for Digital Publishing (Eyman et al., 2016).

Creating Your Own Constraints

While new media create new affordances, they also require new constraints. Often these constraints must be created by the author. I've already listed the five requirements I had for Rhizcomics. It was important that visuals never be decorative but that they be frequent. The form could never be separable from the content. In addition, the tone had to balance scholarly rigor with the conversational voice of the Web. These constraints came from the arguments I was making and from the medium itself. Done right, creating constraints forces authors to create new techniques and tropes, furthering their research and changing scholarly conversations.


I'm very concerned about the sustainability of Rhizcomics. As it was created with proprietary software, I am at the mercy of Adobe in terms of long-term sustainability. This is by no means assured. Edge Animate has already been discontinued, and I find it unlikely that Muse will still be around in a decade. At the same time, the final product exists in non-proprietary format (e.g., HTML, CSS, JS). The TCU library was kind enough to hold on to these files for archival purposes. I've also saved the program file for the specific version of Muse I used. However, Muse tends to create fairly opaque code and it will be very difficult to edit those files in the future. I hope to continue working with the press to create a sustainable version of Rhizcomics in the next few years.

My failings here underscore the importance of thinking about sustainability throughout the project, especially when choosing web-authoring software. I would recommend that authors work with code directly as much as possible to ensure that their work will be sustainable.

Scripting for Multimodal Projects

When writing for a multimodal project, scholars must keep the target medium in mind from the outset. Writing for new media necessitates the creation of new tropes and composing techniques. Anne Frances Wysocki (2004) defines new media as texts that "keep their materiality visible" (p. 19). In this sense, every new medium becomes old as we get accustomed to its devices and lose sight of its materiality. Creating new tropes and techniques that make materiality visible is essential to making media new.

The bound draft of the manuscript, showing sketches on the blank left page and typed printed text on the right page

A photograph of handwritten notes and sketches on a printed version of an early textual draft of the monograph.

I created a system of highlighting to indicate links, images, animations, and design choices. Just like every other piece of the writing process, these techniques were created recursively. This system is described in more depth on the next slide. I didn't realize I needed to be highlighting all of my links until I'd already created a few dozen. This meant the system was in flux right up until the moment the project moved from Word to Muse. This system was distinct from the one used after copyediting described earlier, but certainly contributed to it conceptually.

That said, there are a few general techniques scholars can use in composing scripts for digital or multimodal projects.

Nonlinear Composing

Because I was constantly editing different sections, it was never as easy as just continuing to write on the last page of my document. Rhizcomics argues for writing from the middle, and that's the way it was written. To keep from getting lost, I picked a key word that I knew would never get used in the text ("Gilgamesh") to mark the last place I'd been writing. I could then just search the document for that word and pick up where I'd left off.

Drawing visuals on scripts

I cannot overstate how important it is to compose visually. After finishing the script, I went through a hard copy of it and drew ideas all over the facing pages. Drawing completely changes the composing process, and forces authors to make visual decisions early on in the process.

Markup System for Composing

I created a markup system and saved it as its own file, in which I explicitly stated which color of highlighting denoted which element. I specified a few key elements:


In addition to any external links, I noted relative links within the project. Organizing these by section title, rather than numbering, facilitated easy reorganization. Each link also included a tooltip that described the link's destination.


Beyond linking within sentences, there may be generic navigation elements that need to be considered (e.g., next and back buttons). In addition, it's important to consider larger organizational concerns throughout the process. Some of my pages were asides that didn't fit into the main narrative thread and were linked to from various places. Others were more complex still. The Energeic Rhetoric section, for example, performed Thierry Groensteen's concepts of general and restrained anthology by linking repeatedly to a few pages and anchors. I began thinking through these ideas during the initial composing stages, but they were repeatedly revised throughout the entire process.


I found it helpful to create a document devoted to the format of the eventual site. I wrote about what I wanted the interface to feel like, the colors and shapes I'd like to include, and how to distinguish between different sections visually. Of course, these decisions, too, underwent heavy revision.


I began with thinking about the rhetorical effect of the visual elements I wanted and worked backwards toward content and medium, just as we would teach our students to do. I thought about these decisions from the scripting phase all the way through completion, adding visual elements, changing tone, and creating interactions where I saw fit. Sometimes I knew exactly what I would want to create right from the start and other times I was much less descriptive, leaving the creativity to my future self.

Part of a Word document with different sections of sentences highlighted in yellow and fuchsia and an inserted comment about embedded video

A screenshot of the document including markup in various colors.


Again, when thinking about interactive elements, I tried to work backwards from rhetorical effect. Knowing I wanted surprise, humor, ease, or dread gave me a target to hit when brainstorming possible effects. Sometimes I knew immediately what I wanted to have happen (on a page about reflection, a visual reflection of the text scrolls by in the margin) but had no idea how to make it happen. At the composing stage, that's perfect. Figuring out how to make it work is a problem for another day.

Notes to Self

There will always be things that need to be said that won't fit in any system you create. For me, these notes varied between small reminders (flesh out this section with references to these specific scholars), larger considerations (what if I moved this section to the beginning?), self-doubt (this is crap), and self-praise (you've got this, now take it home).

Making it Digital

Learning new stuff

When looking at a completed project, it's difficult to see where to begin for scholars trying to develop new media skills. But the project wasn't produced by someone who had those skills; it was produced by someone who was developing them. In other words, I didn't know how to make Rhizcomics until after I'd already made it.

Most of my coding and design skills were learned for free from w3schools and Codecademy. I still use w3schools frequently to remind myself of syntax. Codecademy helped me learn new coding environments, but I find it cumbersome in terms of reference.

I selected Adobe Muse as my web design software for the project. Muse allows users to create compelling sites with no knowledge of coding required—which is a strength and a weakness. It's easy to create amazing sites quickly and keep them organized, but it's very difficult to extend Muse for tasks it wasn't designed for. In addition, the code it creates is fairly unwieldy. I chose Muse because I felt it would be the simplest solution to creating and maintaining such a large site.

Looking back, I am now completely persuaded by Karl Stolley's (2016) argument for lo-fi web design. Stolley wrote that "Digital works should long outlast the software that played a role in their creation." Because its final form is in a series of HTML5 files, Rhizcomics will likely outlast Adobe Muse. However, the code in those files is needlessly obscured because of Muse's export methods. If I had to do it all over again, though, I would probably just code it in a scripting platform (the project you are reading was created with The higher time cost in terms of creation would pay off in terms of sustainability and accessibility.

Regardless of the software, medium, or coding language(s) chosen, each scholar will need to decide for themself how much they need to know before they can begin. We're all familiar with the PhD student who can't write the dissertation until they read everything. For some reason, though, it's much easier for us to see that impossibility and still require mastery from ourselves when it comes to new skills. But, skills aren't developed in a vacuum. They need a practice to grow. My advice, then, would be to err on the side of less training and more practice. There is a fairly low education threshold for beginning new projects, and those projects are the best places to learn new skills.

Designing the Interface

The interface for Rhizcomics was revised multiple times. I wanted readers to be able to jump to any page easily from any other page, to see and feel their current location in the text, and to see where they'd been. I created a series of links across the top menu. Each link appeared as a simple circle that would change color when visited. I inserted the title of the page each would link to so that users could find a page quickly by hovering. Then I added a larger circle and pasted it on every single page, moving it to cover up the link it represented. This gave a sense of linearity as well as a breadcrumb trail to represent a reader's progress. Finally, I created a drop-down table of contents.

Adobe Muse workspace displaying a horizontal navigation bar at the top with Home, Contents, and Works Cited links, with a menu of links below

A screenshot of an early version of the monograph's menu system in Adobe Muse.

While I initially resisted linearity, I discovered that readers desperately wanted it. Ironically, the more linear I made the interface, the more readers would progress through Rhizcomics out of order.

Adobe Muse workspace displaying a horizontal navigation bar at the top with Home, Contents, and Works Cited links, with a menu of links below, and under those, a heading that says Opposition and Difference, with text and images of mountains and canyons below that

A screenshot of the final version of a page from the monograph in Adobe Muse.

In reflecting on the process of creating a scholarly webtext, Susan Delagrange (2009) remarked that a “singular advantage of designing the interface of a scholarly article is the ability to reinforce or enact the argument through the design, an opportunity not usually available with print media.” In a digital scholarly monograph, this advantage looms even larger as do the dangers inherent in missteps. The interface is one of the most powerful and important arguments a scholar will make and deserves the attention it will no doubt demand.


My versioning process kept two principles in tension: distinct versions and a continuous project. As mentioned in the timeline section on Version Control, I created new versions each time I did major revisions. I worked through three Word documents before converting the project to a website with Muse. Throughout the revision process, I kept Daniel Anderson’s (2012) advice in mind: “digital transformations create chances for changes and the dangers are in the familiar scholarly grooves.” Anderson’s “Watch The Bubble” webtext includes detailed thoughts on the rationale behind versioning, and Cheryl Ball and Doug Eyman's (2015) article on design-editing also discusses version control in relation to webtexts like those published in Kairos.

Mac Finder menu showing over 30 sub-folders and Adobe Muse files in the Rhizcomics folder

A screenshot of the various versions of the files that made up the monograph.

I decided to maintain a single numbering system throughout (i.e. rhizcomics3.docx preceded rhizcomics4.muse) for my own sanity. This numerical continuity helped me to consider Rhizcomics as a single project chunked into stages rather than a textual project followed by a web project. This chunking has serious ramifications as Jaron Lanier (2010) has argued:

The file is a set of philosophical ideas made into eternal flesh. The ideas expressed by the file include the notion that human expression comes in severable chunks that can be organized as leaves on an abstract tree—and that the chunks have versions and need to be matched to compatible applications. (p. 13)

I separated versions at what I considered to be major revision spots. Rhizcomics.docx became rhizcomics2.docx when I felt I had a complete draft and needed to begin working on reorganizing. The next version (called a fork) was when I shared a draft with a colleague. This splitting became even more important once I moved to Muse files. Because a website has more moving parts than a Word doc, I tried to version more frequently to prevent small problems from becoming big ones. For example, between versions 8 and 9, I discovered that the latest update to Adobe Muse had a bug that made my site unusable on tablets. I was able to downgrade my Muse, but not to open my most recent save. Muse will not open any files created with a newer version of Muse, so I had to back up to Rhizcomics7.muse. This wasn't a huge loss, but it could have been had I been versioning less frequently.

I submitted Rhizcomics13 to the press as the final version, but some pre-press commenting led to minor revisions and Rhizcomics14.muse was the actual version used to create the web-ready files for publication in February 2017. It's likely there will even be more versions as we move to create a more sustainable Rhizcomics in the coming years.

Creating and Revising Workflows

When creating a long multimodal project, scholars find that many tasks must be repeated many times. Especially with multi-step tasks, it is important to think carefully about such workflows. While there has been recent, much-needed research on editorial workflows for multimodal projects (Ball & Eyman, 2015), individual workflows remain underresearched and underdescribed.

I recommend performing the entire task from start to finish at least once before reflecting on process. As we know from a wealth of post-process research, breaking processes down into individual steps creates problems. Like all forms of writing, multimodal writing is nonlinear. Nonetheless, making the steps distinct streamlines the process. Bernard Stiegler (2016/2015) has argued that such automatization creates opportunities for dis-automatization (p. 7). In other words, simplifying workflows can free authors up to complicate their arguments.

My own workflow had up to eight stages:

  1. sketching
  2. drawing
  3. inking
  4. scanning
  5. optimizing
  6. coloring
  7. adding movement and interactivity
  8. integrating the image into the website

Throughout these stages I used a variety of digital and nondigital tools:

  1. pencils
  2. ink
  3. paper
  4. a scanner
  5. Adobe Illustrator
  6. Adobe Photoshop
  7. Adobe Edge Animate
  8. Adobe Muse

Every project will have its own set of workflows and tools, hence the importance of testing the process early on and revising it as the project develops.


When revising a large digital scholarly project, the revision process is at once more involved and simpler. The affordances of the media mean it will need to be tested more thoroughly with a larger variety of audiences. At the same time, commenting systems offer a simple way of collating your revisions and feedback.

Test with a Variety of Audiences

When I write for traditional scholarly outlets, I tend to send my work to a colleague or two to get feedback. In multimodal scholarship this must be done at various stages and with distinct audiences in mind. Scholars must create an interface and learn to teach their readers how to use it. Rather than thinking in terms of any universal accessibility or universal audience, scholars create their ideal audiences and should do so with care.

A page of the digital monograph showing Disqus comments at the bottom of the page and comments along the right margin

A screenshot of the monograph showing the two commenting systems.


I wanted to integrate a commenting system into my final website, but I realized early on that the commenting system could also help with revision. In fact, I used two commenting systems, each with their own affordances. The University of Michigan Press required me to integrate, an open-source annotation system. I also integrated Disqus comments on every page. works great for commenting on individual words and phrases, but lacks the visibility of Disqus. In addition, I found it much easier to make revision notes through the Disqus interface. Disqus emails me for every comment and this resulted in a kind of to-do list for my revisions.

I hoped these two commenting systems would complement each other in the final product and encourage conversations among readers. Rhizcomics was meant to serve as a communal scholarly monograph that would continue to be written through its comments system, answering Craig Mod’s (2011) claim that the "book of the past reveals its individual experience uniquely.” In the months before publication, I reached out to two dozen colleagues and asked them to comment on Rhizcomics, hoping they would create the seeds of conversations. While reported being willing to help, very few actually did. Some seemed uncomfortable commenting without having read the entire monograph. In the first few weeks after publication, readers seemed more willing to enter the conversation without having read everything. It remains to be seen whether and how readers will continue to comment.


After reflecting on the entire process and my practices, I've assembled a list of recommendations for scholars working in this area. The list below is by no means exhaustive, but the recommendations could likely be applied to all long-form multimodal scholarship. Each of the bullet points links to a relevant portion of the Timeline or Practices sections.

These recommendations are distinct from my own requirements listed in the rationale section and referenced throughout. In fact, my recommendation to "create your own constraints" is what created those requirements. The recommendations are a summary of my (best) practices.


At this point, it is too early to tell how digital monographs like Rhizcomics will shape academia. My goal in writing this webtext was to make my own methodology clear enough for future scholars to create similar work. I hope that the granularity of my recommendations facilitates such work. On the other hand, I fear that such granularity could be read as a how-to manual. I did not describe my methods in such detail so that others could imitate them, but so that they could avoid some of my mistakes and blaze new trails.

Perhaps the most important component of this webtext is the requirements I gave myself, repeated here:

  1. Form and content should be imbricated (Ball & Moeller, 2008)
  2. No visual intervention could be purely decorative (Elkins, 2003)
  3. The arguments should be shot through with the figural (Lyotard, 1971/2011)
  4. All analyses of visual examples should focus on their visual aspects (Elkins, 2003)
  5. New tropes and techniques should make the materiality apparent (Wysocki, 2004)

While these requirements can be applied in most digital scholarship, each scholar must create their own list based on their own research questions.

I'm excited by the work I see graduate students and newer scholars doing. I hope this webtext can encourage them in their work. I urge them to be bold and new, exploring new methods and making old media new.


I would like to thank the English Department at Texas Christian University for providing me with two research assistants during this project. Terry Peterman spent hours looking for previous scholarship on born-digital monographs. Unfortunately, there is still very little out there. Abby Long tirelessly moved my words from a Word document to this HTML file. I cannot thank them enough. My faculty mentor, Brad Lucas, gave me the intial idea for this project way back in 2013 before Rhizcomics had even found a publisher.

This webtext would not have been possible without my editors at the University of Michigan Press and the Sweetland Digital Rhetoric Collaborative. Rhizcomics was a challenging project and their flexibility and adaptability were essential. Thanks to Christopher Dreyer, Mary Francis, Anne Gere, Mary Hashman, Samuel Killian, Aaron McCullough, Jeremy Morse, Naomi Silver, Aaron Valdez, and others I may have forgotten.

I would also like to thank Anastasia Salter for introducing me to fullpage.js, Materialize, and this tutorial on full-page scrolling in JavaScript, all of which I used to create this page.

Finally, thank you to the readers who gave me feedback on this project at early stages: Joshua Hilst, April O'Brien, Amy Tuttle, and the reviewers at Kairos. I cannot thank you enough for your encouragement, honesty, and labor. I've never before had this much fun reading reviewer notes.


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