Sample Constructed Game: Adam v. Kevin

Adam (Blue/Black Control) vs. Kevin (Mono-Red Quick Burn)

The game progression for each player in each turn is explained in the below table, with a gallery of images following each overall turn to illustrate the actions taken by each player during that turn.

Turn Actions Play-by-play Reflections
Adam T1

Opening Hand

Main Phase

Ugh ... super risky. Also, pretty hilarious with both of the Mind Rot cards. I’ll give it a go.

Kevin T1

Opening Hand

Draw Phase

First Main Phase

Given that I only have two mana in my opening hand, this isn’t a fantastic beginning—but I’m willing to make it work, because the rest of these cards are solid gold for my general strategy.

Also, thank goodness for a cheap 1-drop creature (that is, a creature that only costs one mana) on the draw so I can at least threaten Adam early on!

Adam's turn 1 hand
Adam's turn 1 hand showing he played an Island card
Kevin's turn 1 hand before he drew
Kevin's turn 1 hand showing he drew a Foundry Street Denizen
Kevin's turn 1 hand showing he played a Mountain card
Kevin's turn 1 hand showing he tapped 1 Mountain card and played Foundry Street Denizen
Adam T2

Draw Phase

First Main Phase

Hand at end of turn

Not much going on here yet. Need a Swamp.

Kevin T2

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn

Yes: so far so good.

Let’s get some damage going quick; the sooner I can end this game, the less chance Adam has of countering anything I bring out. (This is, after all, the central philosophy behind my constructed deck.)

Adam's turn 2 hand before drawing a card
Adam's turn 2 hand showing he played a second Island card
Kevin's turn 2 hand before drawing a card
Kevin's turn 2 hand, showing he drew a Mountain card
Kevin's turn 2 hand showing he played a second Mountain card
Kevin's turn 2 hand showing he tapped 2 Mountains to play Lightning Strike
Kevin's turn 2 hand with Lightning Strike now in his discard pile
Kevin's turn 2 hand with Foundry Street Denizen now tapped because it attacked
Adam T3

Draw Phase

First Main Phase

Hand at end of turn

Kevin’s deck is super fast, a tough match-up against my more methodical deck. Glad I snagged that Swamp with my Divination!

Kevin T3

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn

Stoked to get a Mountain, but I’m stalled for a round until I can play my more costly direct damage spells...

Adam's turn 3 hand before he drew a card
Adam's turn 3 hand showing he drew Typhoid Rats
Adam's turn 3 hand, showing he played a third Island card
Adam's turn 3 hand, showing he tapped 3 Islands to play Divination
Adam's turn 3 hand showing he drew Swamp and Peel from Reality
Adam's turn 3 hand showing Divination is now in his discard pile
Kevin's turn 3 hand before drawing
Kevin's turn 3 hand showing he drew a Mountain card
Kevin's turn 3 hand showing he played a third Mountain card
Kevin's turn 3 hand, showing Foundry Street Denizen tapped because it attacked
Adam T4

Draw Phase

First Main Phase

Hand at end of turn

Okay, now things are looking decent. Looking better.

Kevin T4

Draw Phase

First Main Phase

Hand at end of turn

I have to wait to attack for a turn so that I can hopefully get around those Typhoid Rats. Also, if he puts one more creature out, I can at least rely on some Cone of Flame action.

Adam's turn 4 hand before drawing; he has 3 Islands in play
Adam's turn 4 hand, showing he drew Encrust
Adam's turn 4 hand showing he played a Swamp card
Adam's turn 4 hand showing he tapped a Swamp card and played Typhoid Rats
Kevin's turn 4 hand before drawing a card
Kevin's turn 4 hand showing he drew a Mountain card
Kevin's turn 4 hand showing he played a fourth Mountain card
Adam T5

Draw Phase

Hand at end of turn

Not a great draw, but the Mind Rot work begins on Kevin’s turn. Discarding can be used to great effect (to pre-emptively sabotage an opponent’s strategy).

Kevin T5

Draw Phase

First Main Phase

Hand at end of turn

Re: Draw Phase: YES—enough for Shivan Dragon next round!

Here’s more of that sweet direct damage. I have to wait on his Typhoid Rats, which is also just waiting in the wings ...

Re: Adam’s Mind Rot: Crap. Well, at least I have two copies of Cone of Flame in my hand. They’re more important to my strategy than the dragon.

(I think Adam cast Mind Rot very quickly after the Lava Axe to discard the other direct damage spells I might have, right?)

Adam's turn 5 hand before drawing a card
Adam's turn 5 hand, showing he drew an Into the Void card
Adam tapped 1 Swamp and 2 Islands to play Mind Rot
Kevin's Shivan Dragon and Mountain card next to Adam's Mind Rot card
Kevin's turn 5 hand, showing Shivan Dragon and Mountain cards now in his discard pile
Kevin's turn 5 hand, showing he drew a Mountain card
Kevin's turn 5 hand showing he played a fifth Mountain card
Kevin's turn 5 hand, showing he tapped 5 Mountains to play Lava Axe
Kevin's turn 5 hand, now showing Lava Axe in his discard pile
Adam T6

Draw Phase

First Main Phase

Hand at end of turn

Mind Rot round 2! Also, I’m pretty close to being dead.

Kevin T6

Draw Phase

First Main Phase

Hand at end of turn

Of course, I have to play this Lava Axe first!

Adam’s only one or two spells away from defeat. I’m so close to winning this in a turn or so!

Adam's turn 6 hand before drawing a card
Adam's turn 6 hand, showing he drew an Island card
Adam's turn 6 hand showing he played a fourth Island card
Adam's turn 6 hand, showing he tapped 2 Islands and 1 Swamp to play Mind Rot
Kevin's 2 Cone of Flame cards next to Adam's Mind Rot card
Adam's turn 6 hand at the end of his turn
Kevin's turn 6 hand at the start of his turn; he has no cards in his hand and 5 Mountains and a Foundry Street Denizen in play
Kevin's turn 6 hand showing he drew a Lava Axe
Kevin's turn 6 hand showing he tapped 5 Mountains to play Lava Axe
Kevin's turn 6 hand showing Lava Axe now in his discard pile
Kevin's cards in play: 5 tapped Mountains and 1 tapped Foundry Street Denizen
Adam plays Peel from Reality
Close-up of Peel from Reality, Foundry Street Denizen, and Typhoid Rats cards
Adam's hand at the end of turn 6, showing Typhoid Rats is now returned to his hand
Kevin's hand at the end of turn 6, showing Foundry Street Denizen is now returned to his hand
Adam T7

Draw Phase

First Main Phase

Hand at end of turn

Hanging in there!

Kevin T7

Draw Phase

First Main Phase

Hand at end of turn

In retrospect, my desire to clear the battlefield got the better of me. I should have tossed this Lightning Strike damage directly at Adam. (I am certain that it’s at this moment where the game changes considerably in Adam’s favor.)

Adam's turn 7 hand before he drew a card
Adam's turn 7 hand showing he drew Peel from Reality
Adam's turn 7 hand showign he tapped 1 Swamp and 1 Island to play Child of Night
Kevin's turn 7 hand before drawing a card
Kevin's turn 7 hand, showing he drew Lightning Strike
Kevin's turn 7 hand, showing he tapped 1 Mountain to play Foundry Street Denizen
Kevin's turn 7 hand, showing he tapped 2 Mountains to play Lightning Strike on Adam's Child of Night
Adam played Peel from Reality on Kevin's Foundry Street Denizen and Adam's Child of Night
Close-up of Peel from Reality, Foundry Street Denizen, Child of Night, and Lightning Strike cards
Adam's hand at the end of turn 7, showing Child of Night returned to his hand
Kevin's hand at the end of turn 7, showing Foundry Street Denizen returned to his hand
Adam T8

Draw Phase

First Main Phase

Hand at end of turn

Child of Night round two! I’ve managed to slow Kevin up, but I’m one Lava Axe in the face away from death. I need that Lifelink ability in play, quick.

Kevin T8

Draw Phase

First Main Phase

Hand at end of turn

I’m kind of screwed, but I need to try to just hold my ground before Adam can get too much life back. Luckily I have a bunch of direct damage spells in my deck, still. Right?

Adam's turn 8 hand before drawing a card
Adam's turn 8 hand, showign he drew Feast on the Fallen
Adam's turn 8 hand, showing he tapped 1 Island and 1 Swamp to play Child of the Night
Kevin's turn 8 hand before he drew a card
Kevin's turn 8 hand, showing he drew Krenko's Enforcer
Kevin's turn 8 hand, showing he tapped 1 Mountain to play Foundry Street Denizen
Adam T9

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn

I’ve managed to turn the tide slightly, definitely drumming up some momentum here. This seems like a turning point. Those Mind Rot spells came in handy! Kevin’s stalled out a little.

Kevin T9

Draw Phase

First Main Phase

Combat Phase

Second Main Phase

Hand at end of turn
  • Empty!

Adam’s deploying a small army, but I’m not drawing enough creatures or sorceries/instants to outdo him.

I can definitely feel the tide turning against me!

Adam's turn 9 hand before drawing a card
Adam's turn 9 hand, showing he drew an Island card
Adam's turn 9 hand, showing he played a fifth Island card
Adam's turn 9 hand, showing he tapped 5 Islands to play Mercurial Pretender
Close-up of Mercurial Enforcer and Child of Night cards
Adam's turn 9 hand showing he tapped 1 Swamp to play Typhoid Rats
Adam's turn 9 hand, showing Child of Night tapped because it attacked
Adam's turn 9 hand at the end of his turn
Kevin's turn 9 hand before drawing a card
Kevin's turn 9 hand showing he drew Borderland Marauders
Kevin's turn hand, showing he tapped 3 Mountains to play Krenka's Enforcer
Kevin's turn 9 hand, showing Foundry Street Denizen tapped because it attacked
Typhoid Rats card next to Foundry Street Denizen card
Kevin's hand at the end of turn 9; he has no cards in his hand
Adam T10

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn

I’ve bounced his creatures into oblivion. Mana is on the board. Double lifelink creatures with flying. Things are looking much better.

Kevin T10

Draw Phase

First Main Phase

Hand at end of turn

Adam’s having a serious comeback, and nearly all of my momentum is gone. This is not good at all for my quick victory deck strategy. If I don’t draw something amazing soon, I’m toast.

Adam's turn 10 hand before drawing a card
Adam's turn 10 hand, showing he drew a Swamp
Adam's turn 10 hand, showing he played a second Swamp
Adam's turn 10 hand, showing he tapped 1 Swamp and 3 Islands to play Into the Void
Close-up of Into the Void card next to Borderland Maurader and Krenko's Enforcer cards
Adam's turn 10 hand, showing he tapped the rest of his mana to play Feast on the Fallen
Adam's turn 10 hand before his combat phase
Adam's turn 10 hand before his combat phase
Adam's turn 10 hand, showing he attacked with Child of Night and Mercurial Pretender; his dice reads 7 life
Adam's turn 10 hand after his Combat phase; his dice now reads 11 life
Adam's turn 10 hand after his Combat phase; his dice now reads 11 life
Kevin's turn 10 hand before drawing a card; his dice reads 14 life
Kevin's turn 10 hand, showing he drew Wall of Fire
Kevin's turn 10 hand, showing he tapped 2 Mountains to play Borderland Maurader
Kevin's turn 10 hand, showing he tapped 3 more Mountains to play Krenko's Enforcer
Adam T11

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn

Kevin T11

Draw Phase

First Main Phase

Hand at end of turn
  • Empty!

My tactics are not remotely close to being back in order yet.

I have to figure out a way to deny Adam’s effective use of Mercurial Pretender!

Adam's turn 11 hand before drawing a card
Adam's turn 11 hand, showing he drew Child of Night
Adam's turn 11 hand, showing he tapped 1 Island and 1 Swamp to play Child of Night
Adam's turn 11 hand, showing he attacked with Child of Night and Mercurial Pretender
Close-up of Child of Night, Mercurial Pretender, Borderland Marauder, and Krenko's Enforcer cards
Adam's turn 11 hand with Mercurial Pretender returned to his hand; his dice now reads 16 life
Kevin's turn 11 hand before drawing a card
Kevin's turn 11 hand, showing he drew Forge Devil
Kevin's turn 11 hand, showing he tapped 1 Mountain to play Forge Devil
Close-up of Forge Devil and Child of Night cards
Kevin's turn 11 hand, showing he tapped 3 more Mountains to play Wall of Fire
Adam T12

Draw Phase

First Main Phase

Hand at end of turn

Ok, Kevin’s stalled out sufficiently. I’ve lost one of my Child of Night creatures, which is a bummer. I’m holding this turn to see what I might need to do.

Kevin T12

Draw Phase

Hand at end of turn

All I can do right now is delay my assault (and make it seem like I’m holding onto something good) until I can get something really great in my hand.

Adam's turn 12 hand before drawing a card
Adam's turn 12 hand, showing he drew an Island card
Adam's turn 12 hand, showing he played a sixth Island card
Kevin's turn 12 hand before drawing a card
Kevin's turn 12 hand showing he drew Forge Devil
Adam T13

Draw Phase

First Main Phase

Hand at end of turn

Alright! Frost Lynx is a nice way to gum up the works. I just need to start hitting Kevin harder!

Kevin T13

Draw Phase

First Main Phase

Hand at end of turn

Uh, this should work! I hope.

Adam's turn 13 hand before drawing a card
Adam's turn 13 hand showing he drew Frost Lynx
Adam's turn 13 hand showing he tapped 2 Swamps and 1 Island to play Frost Lynx
Close-up of Frost Lynx and Wall of Fire cards
Adam's turn 13 hand, showing he tapped the rest of his mana to play Mercurial Enforcer
Close up of Frost Lynx and Mercurial Enforcer cards
Close up of Frost Lynx, Mercurial Enforcer, and Forge Devil cards
Kevin's turn 13 hand before drawing a card
Kevin's turn 13 hand, showign he drew Lava Axe
Kevin's turn 13 hand, showing he tapped 5 Mountains t play Lava Axe
Kevin's hand at the end of turn 13
Adam T14

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn
  • Empty!

Love that Jorubai Murk Lurker, forever and always. I think I’ve got Kevin now, barring some unexpected nastiness.

Kevin T14

Draw Phase

First Main Phase

Hand at end of turn
  • Empty!

Well, I feel pretty confident saying that I’m going to lose this game ... and I was so close to an early victory, too!

Adam's turn 14 hand before drawing a card
Adam's turn 14 hand, showing he drew Jorubai Murk Lurker
Adam's turn 14 hand, showing he tapped 3 Islands to play Encrust
Close-up of Encrust and Wall of Fire cards
Adam's turn 14 hand, showing he tapped more Islands and 1 Swamp to play Jorubai Murk Lurker
Adam's turn 14 hand, showing Frost Lynx and Mercurial Pretender tapped because they attacked
Adam's turn 14 hand, showing another Swamp tapped to active Jorabai Murk Lurker's ability
Adam's hand at the end of his turn 14; his dice is up to 13 Life
Kevin's turn 14 hand before drawing a card; his life is at 9
Kevin's turn 14 hand, showing he drew a Mountain card
Kevin's turn 14 hand, showing he played a sixth Mountain card
Kevin's turn 14 hand, showing he tapped a Mountain to play a second Forge Devil card; Kevin now at 8 Life
Adam T15

Draw Phase

First Main Phase

Combat Phase

Hand at end of turn

Wow, what a turnaround. Matches like this don’t happen often.

Kevin T15

Upkeep Phase

  • The ability from Adam’s Stab Wound (still attached to Kevin’s Wall of Fire) is activated → Kevin at 2 life

Draw Phase

First Main Phase

Kevin concedes.
Hand at end of game
  • Empty!

Everything hinges on the draw here ... and there it is. No direct damage, no way to overpower Adam’s army or his well-timed enchantment usage. Time simply ran out for my deck to do its thing before Adam could get himself situated. Since he was able to, I’m powerless to avoid the defeat.

Adam's turn 15 hand before drawing a card
Adam's turn 15 hand, showing he drew Divination
Adam's turn 15 hand, showing he tapped 3 Islands to play Divination
Close up of Divination, Swamp, and Stab Wound cards
Adam's turn 15 hand, showing he now has Swamp in his hand
Close-up of Stab Wound card on top of Wall of Fire and Encrust cards
Adam's turn 15 hand, showing he attacked with Frost Lynx, Jorubai Murk Lurker, and Mercurial Pretender
Kevin's 2 Forge Devil cards next to Adam's Frost Lynx and Mercurial Pretender cards
Adam's turn 15 hand after the combat phase; his diece shows 15 Life
Kevin's turn 15 hand before drawing a card; his dice reads 4 Life
Kevin's turn 15 hand after upkeep phase; his dice reads 2 Life
Kevin's turn 15 hand, showing he drew Goblin Roughrider
Kevin's turn 15 hand, showing he tapped 3 Mountains to play Goblin Roughrider

Related Pages