The Art of Video Games, Curated by Chris Melissinos:

A Rhetorical Review of the Exhibition, the Book,
and the People Who Attended



Written by: Jennifer deWinter

A very special thanks to Worcester Polytechnic Institute’s Interactive Media and Game Development Program, who paid to fly me and my graduate students Owen Leach, Michael DeAnda, and Daniel Tennant. And thanks to these three troopers, who all flew to Washington DC with me at 5 a.m. on a spring morning and returned that night at 10 p.m. as part of our class on New Media and Game Theory.

And thanks to Anthony Russo (Art), DJ White (Programming), and Elias Aoude (Website) for the excellent gamic interface of this review.

Contact Information

Jennifer deWinter:
Anthony Russo:
DJ White:
Elias Aoude:


  • American Classic Arcade Museum. Laconia, NH: Funspot Family Entertainment Center. 1998-present.
  • The art of video games. Washington, DC: Smithsonian American Art Museum.
  • Doom II [DOS/Windows]. (1994). Rockville, MD: id Software.
  • Flower [PlayStation 3]. (2009). San Mateo, CA: Sony Computer Entertainment America LLC.
  • Game on 2.0. London, England: Barbican Art Gallery. May-September, 2002.
  • Madden NFL [Apple II]. (1988). Maitland, FL: Electronic Arts Tiburon.
  • Mellisinos, Chris, & O'Rourke, Patrick. (2012). The art of video games: From Pac-Man to Mass Effect. New York: Welcome Books.
  • Myst [Mac OS]. (1995). Mead, WA: Cyan, Inc.
  • Pac-Man [Atari VCS]. (1980). Tokyo, Japan: Namco.
  • Pong [Arcade]. (1972). Sunnyvale, CA: Atari Inc.
  • The Secret of Monkey Island [Amiga, Atari ST, Macintosh, and MS-DOS]. (1990). San Francisco, CA: LucasArts.
  • Street Fighter [Arcade]. (1987). San Mateo, CA: Capcom.
  • Super Mario Bros. [Nintendo Entertainment System]. (1985). Redmond, WA: Nintendo of America, Inc.